The hitbox of the rings are bigger (sometimes you would literally go through them and not get the ring).Made the rings more 'visible' (They are more brighter and can be seen more easily).Reforced the attack event to prevent exploiters from spamming attacks.Fixed some certain springs that would fling the player.Player arrow indicator removed for the survivor team.Hitbox radius decreased (15 studs -> 13 studs). Made both teams (survivors and exes) faster as some parts of the map were annoying to be into (Survivor speed: 31 -> 34, Exe speed: 34 -> 38, boost speed: 40 -> 43.Simplified a bit certain parts of the map and made it slightly bigger.Changed ambience to make it less darker.Red Warp Ring - When you use this ring your character will be teleported to a place on the map and your character will automatically be eliminated, green ring and invincibility boxes does not apply here.Yellow warp rings will turn into red warp rings after use. Yellow Warp Ring - Teleports you to a random safe place on the map, useful for escaping chases.Invincibility Box - Makes you invulnerable to damage for some time, also when the duration is about to end the HP bar will flicker from golden to normal to indicate that it is running out, after the Invincibility box runs out, you gain a small speed boost.There is a good side effect which is a slight speed boost, it makes your character run faster than survivor EXEs, but not faster than Sonic.EXE himself. Red Ring - Collecting it will drain your HP slowly over time, make every EXE know your location, and red static and weird noises will play.Dying from anything else won't give you an option to revive yourself. If you die from spikes or an EXE after collecting the ring, you can revive yourself.
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